//
// RS Game Framework
// Copyright © 2009 Jedd Haberstro
// jhaberstro@gmail.com
// 
// $Id:
//

/*#include "rs/reflection/Attribute.hpp"
#include "rs/reflection/Class.hpp"

namespace rs
{
    namespace reflection
    {
        Attribute* AttributeBinder::BuildAttributes() const {
            Attribute* result = new Attribute[attributes_.size()];
            RsSize i = 0;
            for (AttributeContainer::const_iterator itr = attributes_.begin(); itr != attributes_.end(); ++itr, ++i) {
                Attribute const& attrib = itr->second;
                new (result + i) Attribute(attrib);
            }
            
            return result;
        }
        
        Class const* AttributeBinder::GetParentClass() const {
            return parent_;
        }
    }
}*/
